Building an iPhone game in just over a month
I've just bought myself a new MacBook Pro, and one of the main reasons for that is to get involved in this App Store gold rush that seems to be going on at the moment. So I'm going to build myself a game, and I'm going to set myself a deadline to finish it on the same day I decided to make it. That deadline is October 31st 2011. It's a Monday. 35 days away. So let's get cracking!
Choosing an engine
I've played a few games built in Cocos2D, a free engine for building 2D games. It seems to be the most popular and has tons of community support available for when (not if) I get stuck. That's that settled then
Choosing a game
I've got a pretty good idea of the game I want to build. It's essentially a port of a game I built in Uni, but with more fabulousness. It's a game I've wanted a decent version of on my iPhone for some time, so scratching my own itch and learning as well! God I'm efficient.
I'll be blogging as I go, so go ahead and subscribe if you're interested.